

First of all the level designs are boring with a capital B. Unfortunately there are several gameplay issues here. Some enemies shoot projectiles at you, but generally you’ll be more worried about the ones that want to bite your head off. Later on it’s mostly reptilian foes and hulking alien monsters. In the beginning the foes consist largely of human opponents with the occasional dinosaur sprinkled in. While looking for them you’ll be accosted by a variety of different enemies. You’ll find branching paths but most of these are blocked off until you find the proper key to unlock the way forward. The levels largely consist of various interconnected corridors with a few more open areas. You view the weapon you have equipped on-screen as you view the action from your character’s eyes. This is one of the few games I actually enjoy the swimming sections in but that’s because the physics are so well done.īesides all this Turok: Dinosaur Hunter is a pretty traditional first person shooter. With that said I did appreciate some of the later underwater caverns. It’s nice that Turok is so agile, especially in an age where first person shooters felt stale, but the level designs surely could have used more new ideas to take advantage of this. There are very few different gameplay scenarios that you haven’t already seen in the first few stages. It feels like you’re doing the same things throughout the game, and quite often at that. You’ll be performing all of these fancy moves in the first few stages, and what follows becomes a bit repetitious because of it. The only complaint I have with this is that Turok shows you it’s hand pretty early on. This also allows for some really varied design elements when it comes to each stage. At times Turok feels like somewhat of an acrobat because of just how fluidly he moves. It really hits home the jungle setting of this universe when you have to scale vine walls, jump from rock to rock, and even navigate underwater cavers with limited oxygen. It must be said that the main difference between Turok and traditional first person shooters of this era is just how agile our protagonist is. You can walk, jump, climb, and swim to get past a variety of different obstacles. Your goal is basically to find keys to progress in each stage with a boss character awaiting you at the end of these areas.

Anyway, let’s dive right in to gameplay because that’s really what matters.Īs Turok you explore a variety of different levels (eight in all). I kind of like just how over the top it is to be honest. It’s certainly a unique scenario even if a bit outrageous. From here things get a bit foggy with some antagonist trying to merge the worlds, and Turok setting out to stop him. This place is inhabited by humanoid creatures, dinosaurs, and even aliens. Here you play as the titular hero who travels back in time to a primitive world called the Lost Land. It wasn’t common for video games to have native American protagonists back then (it still isn’t, actually) so Turok felt unique out of the gate.

I decided to dust off my copy of the game and take it for a spin to see how it holds up. As one of the first FPS titles I played I enjoyed it back at release. In the age of Quake and Doom it tried something different, and for the most part succeeded. Turok also released for PC, but the Nintendo 64 version is the one that most people remember. It was also one of the most popular ones. Turok: Dinosaur Hunter was one of the early FPS released for the platform. I really have to hand it to the developers that took a chance on the hardware with the genre. It defined how they would be played on controllers instead of the old keyboard and mouse.
#Turok dinosaur hunterpc Pc#
The Nintendo 64 was the home console that popularized first person shooters outside of the PC landscape.
